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Sunday, April 17, 2011

Phat Professional Burglar - Android and iPhone update

The iPhone port is largely done. We are just waiting on the completion of the registration of "Phat Games Inc." as a corporation before we send it to the iPhone Market place. Should be another month or so. These things are slow in Canada.

The Android port is making good strides as well. The game is running on the Android phone, loading and rendering content, but there is no user interface aspect to it yet... that's next. The only snag I really ran into when getting it to run on my phone is that GLES 1.0 requires all textures to be in powers of 2. I may have to go through and modify a lot of the content we used for the other 2 versions of the game, but this is hardly a big deal. As a tip for developers who want to develop on the Android and use OpenGL, if you don't have your textures in a power of 2 size, all you will see is a white screen on your phone. Unfortunately, Googling this problem didn't provide me an immediate answer. I had to spend some time digging around on a few forums and blogs to find the solution to this one.

Aside from Phat Professional Burglar we have 2 other games in the pipe line that we will give formal announcements about very soon.

Monday, April 4, 2011

Phat Professional Burglar Android Port

Good evening blog readers,

Tonight I have started getting ready to start the Android port of Phat Professional Burglar. Considering I have never coded an Android app before I expect there to be a learning curve and it might take a little bit of time to accomplish.

Tools:
Eclipse
Android SDK
ADT Plug-in for Eclipse

I will probably post about my progress... or lack there of...or I may not. Ideally, this will be the only Android port we do coded with the native Android SDK.

The hope is that MonoDroid comes out of beta and we can primarily do all of our coding using the Microsoft frameworks.

Sunday, April 3, 2011

Phat Games vs The Internet

One of the games the Phat team is working on stars a character named Zazumo. We haven't came up with a title for it yet, but it will almost certainly have the character's name in it. As an experiment I thought it would be interesting to see just how much of an impact could be made on the internet by a small indie game development team. Not surprisingly, the word "Zazumo" doesn't come up very much in day to day life, and as such doesn't have much of a footprint on the web. As of today, April 3rd 2011, a google search for "Zazumo" returned only 321 results. How many results will there be after Phat Games pollutes the internet with a multiplatform release of our game? Start placing your bets!