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Thursday, December 24, 2015

Holiday Update from Phat Games!

Greetings all!

I apologize again that it has been a long time since the last update, so without further delay, here it is!

1. GaymerX (GX3)
Burgal's Bounty won it's first ever award! There was a #BestIndieGX3 social media contest for best indie game at GaymerX! Burgal's Bounty received a lot of positive feedback both with the game play and the new artwork, and with the support of our friends and attendees at GaymerX, we managed to get more votes than any other game there! I also want to give shout outs to the two other winners - Fragments of Him by Sassy Bot Studio and Hex Heroes by Prismatic Games

We were at Table 9 in the expo hall, and had great neighbors on either side with Super Duper showing their cyber-punk FPS hacker game, Black Ice, on one side and Nuchallenger with their tactical brawler, Treachery in Beatdown City on the other side. It was really great meeting these teams at the expo, and it was really great meeting everyone who stopped by, played the game, hung out, and signed up for the mailing list!


2. The Artwork Update
I received some advice at GaymerX on this one. I am going to come clean about why the original Android release was pulled from Google Play and why we have rebranded Phat Games and Burgal's Bounty. Unfortunately, we had a falling out with the graphics artist who did the Phat Games logo and artwork for Burgal's Bounty. As a result, there was a grey area over ownership of the art work. Instead of trying to resolve the issue with the artist, I chose to cut ties and start again with the graphics. However, by that time Burgal's Bounty was live for 2 months, and we had collected a lot of information on the game with our in game analytics, feedback from players, IndieCade and others. We have also learned a lot about how to make a mobile game successful, and as a result we are in the process of making a ton of improvements to the game. This incident ended up being a blessing in disguise and we are continuing to improve the game to create the best possible game we can.


3. Burgal's Bounty Update!
Party on! So now for the game update! Well, with everything we have learned from the expos, the previous summer launch, and just general feedback from people in the industry here are the game plans and when and how we are planning on launching.

The game will feature:
i. More awesome polished looking graphics.
ii. 90 levels (10 of which are unlockable by collecting in game bonuses).
iii. Fully animated in game cut scenes.
iv. New game play elements including real time interaction with the puzzle map during game play.
v. iOS, Android, Mac, and PC releases (see more below).

This will be a multi platform game spanning both desktop and mobile devices. We are exploring ways to make it so that if users purchase / download the game on a mobile device they will also get it for free on the desktop version and vice versa. We have not committed to this, but this is certainly how we would like to approach it. Also we have not finalized how the game will be monetized this time around. If it is freemium again, there will be a combination of tastefully placed ads and in-app purchases. The last big update around game play elements will have to do with the casual nature of the mobile market. Burgal's Bounty's original release on Android was WAY TO HARD. Even watching some people play it at GaymerX, I noticed that some levels were more of a struggle than others. We very much want to appease both casual gamers with this and the more hard core market. How are we going to accomplish this? Here's how:

Similar to the original Android release, the game will be divided into subsets of 10 levels. The first 5 levels of each subset will be quick to play, taking 5 minutes or less to complete. The rest of the levels will be mixture of medium to difficult levels where the more medium to hardcore players can invest more time into it. The casual gamers will be able to play through the entire game without playing any of the harder levels. They will, however, not be able to unlock a lot of the extra in game content without buying an in-app purchase (if there ultimately is IAPs in the game). The idea is to let everyone enjoy the game in the way they want to. As for a release, we are still hoping for late spring, or early summer. Specific dates for the individual platforms will be announced early next year. We would also love to hear feedback on any these ideas! Please contact us on facebook, twitter, or even e-mail at hello [at] phat-games.com.


Happy holidays from Phat Games!

Tuesday, December 8, 2015

Burgal's Bounty and Phat Games update!

Yo!

It has been 3 weeks since I last posted. I really gotta get back to posting at least once a week. But, I really don't know if people read this blog, and I don't look at the analytics too often to tell me :)

Anyway, here is the latest update on what is going on:

Burgal's Bounty will be at GaymerX3 in San Jose this weekend! Come join us at Table #9!
A new game play video with the new art work has been posted below!
We will be at the PlayCrafting Expo at the end of January. If you are in New York City, come join us at Microsoft. Tickets can be purchased here.

Lastly, Phat Games needs YOUR HELP! GaymerX is hosting an Indie Competition sponsored by Intel at this year's expo. In order for Phat Games to win, we need our fanbase to support us on twitter! How? On Thursday, Dec 10th any time after 7pm PST, click the button below, and tweet the text that comes up once you log into twitter. The more people who tweet that, the more likely our chances will be to win! Thank you very much for your support!

If you might forget, another blog entry will be posted on Thursday to remind you!

Tweet: #BurgalsBounty is the kicking butt at GX3! #BestIndieGX3 @PhatGames 
#JoinTheHeist #iOS #Android #PC #Mac

Saturday, November 14, 2015

Burgal Update

Hello all!

I really should get updates out more regularly but writing blog posts takes a lot of effort I would rather be putting towards the game! :)

The first playable build of Burgal's Bounty is complete just in time for the holidays! Truthfully it is actually just in time for GaymerX3 which Phat Games will be showing Burgal's Bounty off at this year!

The game at the expo will have 21 playable levels with most (but not all) play features in the game. There will likely not be a formal level select or a tutorial, but I expect the awesome gamers at GaymerX will have no problem figuring out how to play! :) Phat Games will have four tablets at the expo, two iPads and two Android tablets for players to play the game on.

The finished version of Burgal's Bounty will feature the following:
1. 88 fun, addictive, and challenging puzzles, with an additional approximately 50 "hard mode" puzzles to also play!
2. Cute cartoonish graphics that look like they were drawn by your youngest child!
3. One playable character with another unlockable one!
4. A smart, undetermined, uninvasive way of monetizing!
5. Hilariously awesome cutscenes!
6. iOS, Android, PC, and Mac support!

More screen shots will be posted in the next couple of weeks with the awesome new art style and more levels!

Be sure to join us at GaymerX for your chance to play the definitive, and best possible version of Burgal's Bounty ever!

- Blair

Monday, November 2, 2015

Explosions!

Hey all,

Sorry about the delay in the updates. GaymerX3 is just around the corner and we have a lot of work to get done on the new and improved Burgal's Bounty so we can show it. Tonight I got the bombs done once again in the game. I quite like the look. Please take a look for yourself and let us know if you like em!



Blair

Thursday, October 22, 2015

Sunday, October 11, 2015

Captain's Blog: Phat Date: 2015.10.11

Greetings all,

Time for another update. I have really shifted gears on the work and have been focussing on getting Burgal walking on the maps again in Unity. He will now interact with arrows, and that's about it. I suspect getting the rest of the stuff done should be relatively easy, but I have a habit of tweaking animations as I go along.

If you were planning on joining us at PlayCrafting this month, I am sorry to disappoint you, but Burgal's Bounty will not be there. Simply put, while the game is making good progress, we don't feel it is ready for a public showing yet.

But in other awesome news, Phat Games will be at GaymerX 3 in San Jose this year! This will be the first public showing of the redesign of Burgal's Bounty! The game will likely not be complete as originally anticipated, but it should be fully playable with a ton of new graphics and game play elements to keep people happy who enjoyed the soft launch this summer! If you are interested in an inclusive ga[y]ming experience, please join us at GaymerX this year in San Jose, from December 11th to the 13th.

We have also purchased our table for FlameCon 2 in the summer of 2016! I hope we will see some of you there for that!

I have posted a couple of new screens. There will be tons of new graphics coming soon, I promise!



- Blair