Mailing List

Thursday, April 28, 2016

Arcade Mode and Bosses and IndieCade East and PlayCrafting! Oh my!

Hello everyone!

Here we are again with a long dry spell without an update, so here we are updating the blog again finally!

First of all, after much consideration, we decided to spice things up a bit with the game and let scope get blown up...a lot!

Arcade Mode is a new game play mode we have added to the game just in time for IndieCade East and the next PlayCrafting Expo here in NYC.

Here is some new game play video of Arcade Mode!


With arcade mode, we will also be adding in new boss fights! Stay tuned to see more on this, this summer!

Next up, if you would like to join us at IndieCade East, it is THIS WEEKEND! Tickets can be purchased here!
Phat Games will be showing Burgal's Bounty at the Show and Tell on Sunday, May 1st from 1:30 to 3:30pm. We hope to see you there!

Finally, we will be showing Burgal's Bounty at the next PlayCrafting Expo this Wednesday, May 4th! Tickets for this event can be purchased here!

Have a great weekend everyone, and I hope to see you at the upcoming events!

Blair

Saturday, March 19, 2016

Sh*t just got real

Hello everyone!

I did it again. I waited over a month to write a blog post. I am really bad at this dev blog thing. Even though I wouldn't really call this a dev blog per say as much as a way for me to give random updates on random things mostly related to the game. :) Anyway, I have some announcements for this post in case anyone wants to read them!

1. IndieCade (again)
We are resubmitting the game to the IndieCade festival. Who knows? With all the intense changes that it has undergone in the last year, it is possible our chances are better! We will keep you up to date on this one!

2. Seeking a publisher
I doubt for anyone who may read this blog, that this one will come as a surprise, but we are actively starting to seek a publisher for Burgal's Bounty. The bottom line is that launching on mobile and making money on mobile is extremely difficult. If the game goes the F2P route again, we will need some way to get users onboard, and publishers can help with that. We are also going to seek advice on whether or not we are even going to go with a F2P model again, or if we are going to switch over to a premium model. As previously announced, we are still planning our PC and Mac launches as well, so we will keep all of these things in mind while we find a publisher that wants to work with us. If any publishers read this blog, feel free to reach out to us: hello[at]phat-games.com. We would love to hear from you.

Our next blog post will all be about music, so stay tuned for that one! Also check out our facebook and twitter regularly to see new screen shots from the game!

Until next time!

Blair

Wednesday, February 10, 2016

IndieCade East!

Hey everyone!

Just a quick post to let everyone know Phat Games has put Burgal's Bounty in for a 2 hour demo slot at IndieCade East! We will let you know as soon as it is confirmed! If you like IndieCade, and want to come to IndieCade East at the Museum of the Moving Image in Queens, New York, get tickets here!

- Blair

Sunday, January 24, 2016

Another Month!

Hey everyone!

Apparently I suck at updating this on more than a monthly basis. They say development blogs should be updated every week, but do you know how much freaking effort that is? :P

I do have a significant number of updates though!

Burgal's Bounty Updates
First of all, the new level selection screen functionality has been completely built, and I will get some animated gifs of how that looks out shortly. I think it is pretty nifty with all of the new paper crumple transitions. The level select screen also has additional game play elements so Burgal can collect more coins outside of the levels. It adds additional puzzles and depth to the game! Overall everything with the game is coming along really well if a little bit on the slow side :(

The first of several in engine animated cutscenes is done! It has also been published to youtube! Watch it right here! This is Burgal's Origin Story. Why is he stealing all those precious precious money bags?



Last big game related news is that Phat Games is partnering with Alyssa Menes to do the teaser trailer music for Burgal's Bounty! I first met Alyssa through PlayCrafting NYC some months ago, and when I first met her I knew I wanted to work with her at some point! You can listed to Alyssa's portfolio here and follow her on twitter here! More news on this shortly!

PlayCrafting Expo!
That's right! Phat Games will finally be back at PlayCrafting NYC's quarterly expo. Thursday, January 28th, join us at Microsoft in Times Square and see all the new great stuff in the game! Tickets are available here.

That's all for now guys! Thanks for reading and I will try and post again sooner next time!

- Blair

Thursday, December 24, 2015

Holiday Update from Phat Games!

Greetings all!

I apologize again that it has been a long time since the last update, so without further delay, here it is!

1. GaymerX (GX3)
Burgal's Bounty won it's first ever award! There was a #BestIndieGX3 social media contest for best indie game at GaymerX! Burgal's Bounty received a lot of positive feedback both with the game play and the new artwork, and with the support of our friends and attendees at GaymerX, we managed to get more votes than any other game there! I also want to give shout outs to the two other winners - Fragments of Him by Sassy Bot Studio and Hex Heroes by Prismatic Games

We were at Table 9 in the expo hall, and had great neighbors on either side with Super Duper showing their cyber-punk FPS hacker game, Black Ice, on one side and Nuchallenger with their tactical brawler, Treachery in Beatdown City on the other side. It was really great meeting these teams at the expo, and it was really great meeting everyone who stopped by, played the game, hung out, and signed up for the mailing list!


2. The Artwork Update
I received some advice at GaymerX on this one. I am going to come clean about why the original Android release was pulled from Google Play and why we have rebranded Phat Games and Burgal's Bounty. Unfortunately, we had a falling out with the graphics artist who did the Phat Games logo and artwork for Burgal's Bounty. As a result, there was a grey area over ownership of the art work. Instead of trying to resolve the issue with the artist, I chose to cut ties and start again with the graphics. However, by that time Burgal's Bounty was live for 2 months, and we had collected a lot of information on the game with our in game analytics, feedback from players, IndieCade and others. We have also learned a lot about how to make a mobile game successful, and as a result we are in the process of making a ton of improvements to the game. This incident ended up being a blessing in disguise and we are continuing to improve the game to create the best possible game we can.


3. Burgal's Bounty Update!
Party on! So now for the game update! Well, with everything we have learned from the expos, the previous summer launch, and just general feedback from people in the industry here are the game plans and when and how we are planning on launching.

The game will feature:
i. More awesome polished looking graphics.
ii. 90 levels (10 of which are unlockable by collecting in game bonuses).
iii. Fully animated in game cut scenes.
iv. New game play elements including real time interaction with the puzzle map during game play.
v. iOS, Android, Mac, and PC releases (see more below).

This will be a multi platform game spanning both desktop and mobile devices. We are exploring ways to make it so that if users purchase / download the game on a mobile device they will also get it for free on the desktop version and vice versa. We have not committed to this, but this is certainly how we would like to approach it. Also we have not finalized how the game will be monetized this time around. If it is freemium again, there will be a combination of tastefully placed ads and in-app purchases. The last big update around game play elements will have to do with the casual nature of the mobile market. Burgal's Bounty's original release on Android was WAY TO HARD. Even watching some people play it at GaymerX, I noticed that some levels were more of a struggle than others. We very much want to appease both casual gamers with this and the more hard core market. How are we going to accomplish this? Here's how:

Similar to the original Android release, the game will be divided into subsets of 10 levels. The first 5 levels of each subset will be quick to play, taking 5 minutes or less to complete. The rest of the levels will be mixture of medium to difficult levels where the more medium to hardcore players can invest more time into it. The casual gamers will be able to play through the entire game without playing any of the harder levels. They will, however, not be able to unlock a lot of the extra in game content without buying an in-app purchase (if there ultimately is IAPs in the game). The idea is to let everyone enjoy the game in the way they want to. As for a release, we are still hoping for late spring, or early summer. Specific dates for the individual platforms will be announced early next year. We would also love to hear feedback on any these ideas! Please contact us on facebook, twitter, or even e-mail at hello [at] phat-games.com.


Happy holidays from Phat Games!

Tuesday, December 8, 2015

Burgal's Bounty and Phat Games update!

Yo!

It has been 3 weeks since I last posted. I really gotta get back to posting at least once a week. But, I really don't know if people read this blog, and I don't look at the analytics too often to tell me :)

Anyway, here is the latest update on what is going on:

Burgal's Bounty will be at GaymerX3 in San Jose this weekend! Come join us at Table #9!
A new game play video with the new art work has been posted below!
We will be at the PlayCrafting Expo at the end of January. If you are in New York City, come join us at Microsoft. Tickets can be purchased here.

Lastly, Phat Games needs YOUR HELP! GaymerX is hosting an Indie Competition sponsored by Intel at this year's expo. In order for Phat Games to win, we need our fanbase to support us on twitter! How? On Thursday, Dec 10th any time after 7pm PST, click the button below, and tweet the text that comes up once you log into twitter. The more people who tweet that, the more likely our chances will be to win! Thank you very much for your support!

If you might forget, another blog entry will be posted on Thursday to remind you!

Tweet: #BurgalsBounty is the kicking butt at GX3! #BestIndieGX3 @PhatGames 
#JoinTheHeist #iOS #Android #PC #Mac

Saturday, November 14, 2015

Burgal Update

Hello all!

I really should get updates out more regularly but writing blog posts takes a lot of effort I would rather be putting towards the game! :)

The first playable build of Burgal's Bounty is complete just in time for the holidays! Truthfully it is actually just in time for GaymerX3 which Phat Games will be showing Burgal's Bounty off at this year!

The game at the expo will have 21 playable levels with most (but not all) play features in the game. There will likely not be a formal level select or a tutorial, but I expect the awesome gamers at GaymerX will have no problem figuring out how to play! :) Phat Games will have four tablets at the expo, two iPads and two Android tablets for players to play the game on.

The finished version of Burgal's Bounty will feature the following:
1. 88 fun, addictive, and challenging puzzles, with an additional approximately 50 "hard mode" puzzles to also play!
2. Cute cartoonish graphics that look like they were drawn by your youngest child!
3. One playable character with another unlockable one!
4. A smart, undetermined, uninvasive way of monetizing!
5. Hilariously awesome cutscenes!
6. iOS, Android, PC, and Mac support!

More screen shots will be posted in the next couple of weeks with the awesome new art style and more levels!

Be sure to join us at GaymerX for your chance to play the definitive, and best possible version of Burgal's Bounty ever!

- Blair